Friday, November 3, 2017

Narrative Assessment - Design Thinking Roller Coaster


LH6 Learners: Amin, Kim, Hannah, Humaam, Yamen & Imran                         
Learning Coach:
Mrs Croll
Date: 3.11.17
Learning Area:  Technology
NZC Achievement Objective: Level 3
Technological practice -  Outcome development and evaluation:
Investigate a context to develop ideas for potential outcomes. Trial and evaluate these against key attributes to select and develop an outcome to address the need or opportunity. Evaluate this outcome against the key attributes and how it addresses the need or opportunity.

Learning Area:  Mathematics
NZC Achievement Objective: Level 3
Statistics:
Communicating findings, using data displays.
Key Competencies:   
  • Thinking
  • Participating & Contributing
  • Using language, symbols & text
4C:

Curious

Collaborative


Learning Observed

Earlier in the Year, the LH6 learners were learning about the design process called ‘LAUNCH’.  In a team, they were given the challenge of designing a roller coaster while following through the steps to observe, question, design, plan, create and test.

Hannah and Imran were initially part of the GEG team, but quickly joined in with this challenge when they returned.  Amin, Humaan, Kim and Yamen had already had time to share their ideas about roller coasters and had come up with questions about either the design or features of a roller coaster; forming a survey to then carry out with other learners in LH6.  The results from the survey were illustrated on a bar graph, analysed and used to help draft up the design (Level 3 AO, Statistical investigation).

The favourite part in the design process for these learners was creating the prototype and testing phase.  The group discussed the materials that they could bring from home (managing self) and they collaborated to build their prototype.  Their design changed a little from the plan due to the materials that they had chosen to work with and the level of difficulty in their design.  

After two creating sessions, The group were asked to present their roller coaster for the final check - to check if the marble had enough momentum to move from start to finish. Their design  had problems with keeping the marble on the ‘tracks’.   It was #oresome to see the group work together to try and solve these problems.
Evidence of Learning

Kim is working out how to make a loop for their roller coaster.

The group recorded all their ideas about roller coasters on a web:
8 Aug 2017 11:36:08.jpg

Survey results were displayed on a bar graph:
           

Sketches were made of the desired roller coaster and these were used as a guide during the construction of the prototype:
17 Aug 2017 09:58:39.jpg

17 Aug 2017 09:59:51.jpg


Amin and Humaam discussing their actions at the beginning of making their prototype:


The team work collaboratively to tape the roller coaster parts together:



Mrs Pearson was impressed with the group’s design.  Can you spy the right angles in the design?


The prototype is tested to see what works and what needs to be recrafted:

Next Learning Steps

  • Use ‘design thinking’ in another iExplore to develop a greater understanding of each part of the process
  • When working within a group, arrange times to meet and discuss where everyone is at and is everyone contributing in some way
  • Share learning at home and identify how design thinking is used in our everyday lives